Smoke hangs over a ruined world. Once, there was peace - peace so long that only elders talked of battle. Now, the earth trembles from a war that tore all things asunder. The war has passed, but only fools have put away their swords. Wizards walk with grim intent, and trust is gone between the races of this world. Though peasants race to rebuild homes, nobles scheme and plot. Dark times show no sign of light. In every land, a foulness brews. In the mighty realm of orcs, would-be leaders cry for elven scalps. Across the border, once proud humans squabble while the traitors build their forces. And in the great forests of the elf domain, the archons war across a vacant throne, while innocents are slaughtered in the shadows...

These are times of fear. Veterans of the ancient wars are called to arms once more. Walls are strengthened and weapons readied. Strongholds are prepared for siege. A new conflict is in the wind, and the wind is building. This is Kingdom Wars. Make yourself at home. And sharpen your sword.

Set in the persistent online 3D world of Mythador, Kingdom Wars offers you the chance to write your own chapter in the bloody history of this land. Explore a richly-detailed, endless world, from the high mountain peaks of Southmount in the human realm of Teria to the swamps of Erthee l'Bala of the Wood Elves. Complete dozens of story-driven quests in services of kings, wizards, and fellow adventurers. Interact with thousands of other players through trading, forging alliances, and waging war in both Player vs. Player and Player vs. Environment battles. Build up your villages into towns and then mighty empires, and lay siege to your enemies with great trebuchets, the brute strength of the walking woods, mighty ogres, and fire-breathing dragon mercenaries to reign supreme. Play as three different races - elves, men, and orcs, each of which offers a radically different playstyle and has been given a deep, compelling mythology, a dramatic historical background, and a spectrum of complex political ambitions that drive the story and gameplay.

Kingdom Wars is the first 3D MMORTS title with real-time siege combat, including both singleplayer and online game modes. Directly based on Dawn of Fantasy (released in 2011), Kingdom Wars represents almost two years of changes and additions that transformed the original game into a full fledged online siege warfare simulation between player kingdoms. With a rare combination of the RTS and RPG genres in it's persistent online environment, Kingdom Wars is definitely not your average RTS game.

Kingdom Wars

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Online Kingdom

Offering a persistent online experience, Kingdom Wars's Online Kingdom, mode gameplay revolves around a player's Homeland territory, which can be built in one of nine regions across the game world of Mythador. Players will develop their homeland from a couple buildings to a massive empire complete with layers of heavy walls and keeps, a complex economy, and a number of armies and trade caravans wandering the map. To develop this city, players can gather resources, construct various buildings, recruit new units, and research powerful upgrades and new abilities. Even when a player is offline, their homeland will still be in development with the worker units still gathering resources and finishing constructing any buildings tasked shortly before logging off. With this in mind, the gathering, construction, and training rates are significantly slower than in the fast-paced Skirmish modes.

At the homeland, players will meet their Advisor, who will give them their first quests, which will ease the learning curve in their introduction to many of the game's mechanics. These quests form the foundation of the Online Kingdom Campaign storyline and unlock various elements of the game, through which players will discover the large world of Kingdom Wars, with its myriad of characters, events, and subplots.

Players can interact with the greater game world using the game's dynamic World Map, a portal for interaction with other players and the many story-driven quests. By grouping units into armies, players can send troops to distant NPC strongholds, army camps, quest locations, and other players' homelands. Upon reaching one of these destinations, armies can set up camp and proceed to lay siege to an NPC or player stronghold in a scenario similar to the Lay Siege Skirmish mode, receive or complete various tasks from local NPCs, or trade with goods or mercenary merchants. Alternatively, players can use the Auto-Match feature to find a compatible PvP opponent within seconds.

Players can also temporarily align themselves with other players to take on the mightiest of Strongholds or advance in their questing.

Kingdom Wars

Kingdom Wars is an exclusively single-player Risk-style map with a mix of Skirmish and Online Kingdom gameplay elements to create a new, action-packed experience exclusively for single-player gamers. This game mode takes the epic siege warfare, continuous army progression, army construction, and World Map from the Online Kingdom mode and pairs it with an intelligent AI, while simplifying economic management and leaving out city construction, questing, and field combat to promote fast-paced action at every turn.

In Kingdom Wars, players will start off with the ability to choose their kingdom name as well as their homecity, which can be any of the 12 main NPC towns of the game world of Mythador. This town will automatically be under the player's control, making the quest for world domination one stronghold easier. Contrary to that of the other Kingdom Wars game modes, the default view in Kingdom Wars is the World Map. This map works similar to the Online Kingdom map and allows players to group their units into armies, merge or split armies to take on strongholds of any size, set up army camps adjacent to enemy strongholds, and lay siege to anything that stands in your way. In addition, enemy towns conquered in Kingdom Wars will fall under the control of the victor whereas it would revert to the defender in the Online Kingdom.

From the beginning, players are presented with the choice of three epic quests: to unify their realm, to take the other two realms, or to conquer the world. This, however, is easier said than done. Many of the strongholds you have to destroy are massive and will put up quite a fight. In addition, the AI is working toward the same goal as the player and will simulate PvP combat by attempting to lay siege to the player's own towns.


There are two main skirmish modes available in Kingdom Wars online and single-player gameplay: Lay Siege and Stronghold Defense. Each of these modes can be played as either single-player or multi-player team matches. These modes are cut down, fast-paced samples of Online Kingdom siege gameplay, meant to provide training ground for players to test out units and strategies.

In the Lay Siege skirmish mode, players can lay siege to any of the twelve major strongholds. No base building or economy to worry about - just one epic battle awaiting the player. To win, players must breach the enemy walls using an assortment of siege weapons and, ultimately, kill the enemy king unit, hidden deep within the stronghold.

In Stronghold Defense, prepare to defend one of the twelve NPC strongholds against combined enemy armies. Face hundreds of advancing troops at once, attacking from multiple points along your outer walls. Make a stand, until the last of the attacking army falls, to keep your king alive. Await arrival of mounted reinforcement for late-game aid, repair your walls and gates in between waves, and upgrade your walls with mounted defenses to drive the enemy forces out of your stronghold.

Scenario Design Editor/Custom Scenarios

The Kingdom Wars Scenario Design Editor is one of the most powerful and easiest-to-use RTS editors to date. With an array of original features, including Bridge Markers, Effect Editors, and an abundance of environment options to suit any scenario, Kingdom Wars's Editor allows designers to create a new map in minutes. Making use of the Lua script language, the possibilities of custom scenarios are limitless.

Gameplay Gameplay Gameplay

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Kingdom Wars' innovative design includes many unique features that bring a fresh perspective to the fantasy RTS genre, incorporating majority of standard RTS-model features, and presenting the game experience in persistent MMO environment.

Innovative MMORTS Approach

Wage war with neighboring regions or complete countless hours of quests as you unveil the dark secrets of Mythador while managing a persistent kingdom and economy with thousands of other players. Socialize, trade, forge alliances and - best of all - battle against other players across the world, defeat their armies, and burn their towns!

Multiple Games Modes

Two additional singleplayer modes - including open-ended World Conquest mode - Kingdom Wars, and content-packed single-player Skirmish mode with both Lay Siege and Castle Defense maps - guaranteed to satisfy players of various tastes and gameplay styles.

Three Distinct Races & Styles of Gameplay

Kingdom Wars features three distinct civilizations: Elves, Orcs and Men, presenting a unique approach to these iconic races with three distinct styles of gameplay. Each race is complete with its own lore, language, world region and terrain, dozens of distinct units and buildings, hundreds of unique technologies, and each even has a different approach to RTS economy and building style.

Fully 3D Dynamic World Map

Travel the MMORTS world using a beautifully-designed 3D World Map featuring scale replicas of all the NPC strongholds, quest areas, and the player's homeland.

Original Base Building Approach

Each player’s Stronghold features hundreds of buildings that look and behave like a City-Simulation game, but without any micro-management, giving the player more time to spend on the battlefield. In addition each race offers a different approach to building strongholds - the Elves build high up in their great trees, Men build on organized plots, and Orcs build anywhere within their homeland region.

Stunning Siege Combat

User-friendly Siege-oriented gameplay adds a whole new dimension to the battlefield as you ram the enemy gate, scale the walls, and place automated defensive systems, such as: stone tippers, boiling oil, and wall-mounted catapults.

Complex Economic Model with Corpse Looting

Combines the complexity of nearly a dozen gathering possibilities, different for each race, with automated simplicity, allowing players the options to micromanage their economy, or leave it to run itself in times of war.

Realistic Weather and Season Change

The gaming world comes alive as you build and battle during winter or summer months, as you push your armies through heavy rain or snow storms. Your economy significantly changes from summer to winter, when different strategic options are available during different times of day and severe weather makes certain units useless.


The majority of in-game text within Kingdom Wars has been localized into English, French, German, Italian, Spanish and Polish. Where text hasn't been translated it is displayed in English. Voiceovers and unit response dialogues have been localized into English, French and German.

Powerful yet easy use World Editor

The Kingdom Wars editor is more powerful than the majority of RTS editors on the market today. Powerful, yet easy-to-use thanks to the Advanced/Basic design mode innovation. Powered by unrivalled Lua scripting capabilities, the world editor offers anyone to turn their creative ideas into reality with the same tools used by the official scenario designers.


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Microsoft Windows XP/Vista/7®
2.4 GHz Intel® Core 2® Duo or AMD equivalent
DVD-ROM drive - installation only (not required for digital download version)
5 GB of Free Hard Disk Space
NVIDIA® GeForce 8800 or ATI equivalent - Shader 3 Compliant
DirectX 9.0 Compatible Sound Card
Internet connection required to play the game


Windows Vista/7®
Intel® Quad Core CPU (2,3 Ghz) or AMD equivalent
4 GB of RAM
DVD-ROM drive - installation only (not required for digital download version)
5GB of free Hard Disk Space
NVIDIA GeForce GT /Radeon HD 5570 (1024MB VRAM)
DirectX 9.0 Compatible Sound Card
Internet connection required to play the game

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Reverie World Studios

Formed in 2001 as Reverie Entertainment Ltd., the company now known as Reverie World Studios, INC is incorporated in Canada since November 2005. Based in Ontario, Reverie is committed to making a name for itself in the burgeoning Canadian games industry.

Boasting a completed next-generation game engine and a team of talented and experienced designers, the company is set to take full advantage of the rapidly expanding market for interactive entertainment media.

The team behind Kingdom Wars consolidates a vast amount of experience within the games industry, with much of that specifically in the field of Real-Time Strategy games. Of particular note, Kingdom Wars's lead designer, lead writer and audio director are a team with a successful history, having previously worked together on the million-selling RTS's, Empire Earth and Empires: Dawn of the Modern World in addition to other commercially successful titles.

Reverie taps a broad range of Canadian talent with staff members hailing from Calgary, Quebec, and Ontario. Other staff come from even further afield - Australia, the UK, Finland, Lithuania - making Reverie World a truly global company. To minimize overheads in its start-up phase, the company currently makes efficient use of virtual office technology where possible, allowing it to connect its labor resources without risking an excessive amount of capital.

Inspired by other successful Canadian game development companies, Reverie's goal is to become a leading exporter of interactive media and retain a concentrated talent pool capable of pushing the boundaries of the industry. With the release Kingdom Wars, the scene is set for Reverie to expand and grow, producing outstanding games and continuing to develop the company. From the outset, Reverie has built its team with a focus on talent, innovation and excellence. It is this unique combination that will place Reverie World at the forefront of the industry for years to come.

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